![k 3d tutorial k 3d tutorial](https://i.ytimg.com/vi/6MMKcMcRnTA/maxresdefault.jpg)
#K 3d tutorial install#
Apart from having the build infrastructure installed (on Debian, you can do this by running “apt-get install build-essential”), you’ll need 5 required development packages, 11 optional development packages, and their respective dependencies. They are easier to read and more clear.īefore you start compiling, make sure all build dependencies are available from your distribution’s package repository and installed. However, K-3D’s homepage provides several platform specific build instructions and generic build instructions as well. The usual way of proceeding is to check the README file provided with the package. Then, open a terminal window in the newly created directory, called k3d-0.5.0.25. After downloading, right-click on the package and choose ‘Extract here’ to extract the archive.
![k 3d tutorial k 3d tutorial](https://i.ytimg.com/vi/Hu77SAoCZ_w/hqdefault.jpg)
It includes all information for proper debugging.Īt the time of writing, version 0.5.0.25 is the latest source package release.
![k 3d tutorial k 3d tutorial](https://i.pinimg.com/736x/50/d0/22/50d022cae3d64f1fdc89e3d4d8749e5d--silver-metallic-paint-color-depth.jpg)
By default, the installed size is 370 megabytes.
#K 3d tutorial free#
Be aware that compilation takes a long time and needs roughly 1.2 gigabytes on free disk space for compilation. If you can’t find a binary for your distribution, you will need to compile the source package. You may find additional binary packages in the ‘Getting Started’ section of the K-3D homepage for your distribution.
#K 3d tutorial download#
You can download a snapshot of the development version from the project’s SourceForge page. Since K-3D’s next stable release with the new interface is planned to be published within the next few months, let’s have a short preview on what users can expect. It was the “first try before we really sat down and thought about the user interface”, according to Romain Behar, who is now K-3D’s lead developer and maintainer. The old interface of K-3D’s stable version is similar to the one used in ‘The GIMP’. For its development version that aims to implement a new user interface, those bindings were dropped in favour of GTKmm, the official C++ binding to GTK+. In its latest stable version, 0.4.*, this is still used. Written in C++, K-3D at first invented its own bindings to GNOME’s GTK+ toolkit. Since its beginning, the project has undergone major changes: It moved from Amiga to Windows, became GPL in 1999 and started a project page on SourceForge in 2002. At this time, he was not aware of KDE, and its naming schemes. When it became clear that the meaning of the original name wasn’t obvious to users anymore, Shead changed it to K-3D on a “particularly un-creative” day according to the FAQ. In fact, the project was called ‘Equus-3D’ when it was started early 1994 by Timothy M. K-3D is not a KDE application although many think so due to the K in its name. Among them, K-3D is a refreshing effort that you should know about if 3D artwork is your thing. However there’s not just Blender there are many alternatives.
![k 3d tutorial k 3d tutorial](https://i.ytimg.com/vi/I7P5c2Cppq8/maxresdefault.jpg)
And a lot of them think of its unusual interface nearly at the same time. When talking about 3D artwork on GNU/Linux most people think of Blender. In this article, Claus Schwarm takes a look at the history and the current development version of K-3D, a tool for 3D modeling, rendering, and animation.